AI Insights · Timothy · July 2022
Top 5 Tank Games in Egypt Q2 2022 Performance Overview
Discover the performance trends of the top 5 tank games in Egypt during the second quarter of 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 tank games on a unified platform in Egypt showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
War Machines: Battle Tank Games from Wildlife Studios saw a gradual increase in weekly revenue, peaking at approximately $872 in mid-June. Weekly downloads fluctuated, starting strong at around 13.6K in early April and ending the quarter at 8.7K. The game maintained a fairly steady active user base, with a slight dip to 44.5K users in mid-June before recovering to over 51K by the end of the quarter.
World of Tanks Blitz™ by WARGAMING Group Limited experienced moderate weekly revenue, peaking at $386 in mid-April. The game's downloads showed a downward trend, starting at 3.5K in late March and dropping to 1.7K by the end of June. Active users followed a similar pattern, decreasing from 7.8K to about 5.5K over the quarter.
Tank Warfare: PvP Battle Game, published by 雅芳 朱, had a notable increase in weekly revenue, reaching $290 in late April but declining to $19 by the end of June. Downloads peaked at 2.4K in early May and then steadily declined to 374 by late June. Similarly, active users saw a rise to 3K in early May before falling to 632 by the end of the quarter.
Tank Stars from AI Games FZ had consistent weekly revenue, peaking at $157 in late May. The game enjoyed strong weekly downloads, reaching over 20K in early May and maintaining around 14K towards the end of June. Active users remained robust, peaking at over 203K in mid-April and settling at 173K by the end of the quarter.
Massive Warfare: Tank Battles by Tiny Bytes saw a peak weekly revenue of $396 in late March, which declined to $57 by the end of June. Downloads peaked at 6K in late April but dropped to around 1.4K by the end of the quarter. Active users fluctuated, starting at 14K in late March and ending at 9K in late June.
For more detailed insights and trends, visit Sensor Tower.